Designing UI Interactions

In this zoom session, we explore some techniques in planning and designing UI interactions.

The design challenge for today was to simulate a typical workflow that happens with a design to development hand-off. We pretended that we were submitting designs for Google’s search interface.

Inconsistencies and degraded experiences often stem from miscommunication or misinterpretation (either from the design side, or the development side). Our goal is to clarify our designs by complementing static mockups with interaction and state diagrams and thoughtful naming of assets (e.g. Figma layers).

This involved being drilling into the details and being thoughtful on every interaction as it relates to user expectations, accessibility, and encouraged interaction behaviours. It also involved being mindful of the next people receiving our design work, and providing them with the context and information they need to be successful.


By Q

I specialize in Design Systems, Interaction, and UI.
I'm a Principal Designer at Automattic.

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